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1   package nom.tam.image.tile.operation.buffer;
2   
3   /*
4    * #%L
5    * nom.tam FITS library
6    * %%
7    * Copyright (C) 1996 - 2024 nom-tam-fits
8    * %%
9    * This is free and unencumbered software released into the public domain.
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11   * Anyone is free to copy, modify, publish, use, compile, sell, or
12   * distribute this software, either in source code form or as a compiled
13   * binary, for any purpose, commercial or non-commercial, and by any
14   * means.
15   *
16   * In jurisdictions that recognize copyright laws, the author or authors
17   * of this software dedicate any and all copyright interest in the
18   * software to the public domain. We make this dedication for the benefit
19   * of the public at large and to the detriment of our heirs and
20   * successors. We intend this dedication to be an overt act of
21   * relinquishment in perpetuity of all present and future rights to this
22   * software under copyright law.
23   *
24   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
25   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
26   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
27   * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
28   * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
29   * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
30   * OTHER DEALINGS IN THE SOFTWARE.
31   * #L%
32   */
33  
34  import java.nio.Buffer;
35  
36  import nom.tam.util.type.ElementType;
37  
38  /**
39   * (<i>for internal use</i>) A linear buffer that contains data for a single 2D image tile, in row-major format. You can
40   * use {@link TileBufferFactory} to create appropriate implementations depending on tile and image sizes.
41   * 
42   * @see TileBufferFactory
43   * @see nom.tam.image.tile.operation.TileArea
44   */
45  @SuppressWarnings("javadoc")
46  public abstract class TileBuffer {
47  
48      private Buffer imageBuffer;
49  
50      private final int height;
51  
52      private final int offset;
53  
54      private final ElementType<Buffer> baseType;
55  
56      private final int width;
57  
58      protected TileBuffer(ElementType<Buffer> baseType, int dataOffset, int width, int height) {
59          this.baseType = baseType;
60          offset = dataOffset;
61          this.width = width;
62          this.height = height;
63      }
64  
65      /**
66       * nothing to do in the normal case, overwrite this method if post processing is necessary.
67       */
68      public void finish() {
69      }
70  
71      public ElementType<Buffer> getBaseType() {
72          return baseType;
73      }
74  
75      public abstract Buffer getBuffer();
76  
77      public int getHeight() {
78          return height;
79      }
80  
81      /**
82       * @return the number of pixels in the tile this view represents.
83       */
84      public int getPixelSize() {
85          return width * height;
86      }
87  
88      public int getWidth() {
89          return width;
90      }
91  
92      public TileBuffer setData(Buffer value) {
93          value.position(offset);
94          imageBuffer = baseType.sliceBuffer(value);
95          return this;
96      }
97  
98      protected Buffer getImageBuffer() {
99          return imageBuffer;
100     }
101 
102 }